RGC 2012: Observations from the First-ever ROBLOX Hackathon

Hackathon SignROBLOX Game Conference 2012 had music, lights, crowds and noise – distractions at every turn. It was the type of environment where you don’t get work done. Yet, in the gated-off space behind the black Hackathon sign, ROBLOX users intently churned out code and built complex structures – with the pressure of limited time, no less – like the rest of the conference didn’t exist.

Now that’s composure.

Continue reading
     
 

Weekly ROBLOX Roundup: July 15, 2012

Weekly ROBLOX Roundup logo

Every week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: RGC 2012, ROBLOX stats from the first half of 2012 and more RGC 2012.

Continue reading
     
 

ROBLOX Game Conference 2012: Pro-tips and Preparation

RGC 2012 LogoIt’s almost here. ROBLOX Game Conference 2012 is tomorrow. The doors open at 9 a.m. sharp. Here are a few pro-tips for making the most of the event, and some shots of our in-progress set-up.

Bring a laptop for the Hackathon

For those of you who are attending and participating in the first-ever ROBLOX Hackathon, don’t forget to bring your laptop. We’ll provide the internet access and, of course, a bunch of scripting and building challenges, ranging from everyday problem-solving to bona fide brain-melters. Want to how the Hackathon will work? Check out this video.

Continue reading
     
 

Weekly ROBLOX Roundup: July 8, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: Zombie City, the first 2012 game to 1 million plays, RGC 2012, user-generated gaming and more.

Procedural generation, scripting and… Zombies.

Zombie City ZombieWe recently noticed that a ROBLOX user, um3k, had come up with a script that would automatically build a terrain and city each time a new instance of his game started. We deemed the project cool, smart and worthy of some brain-picking. Justin, as um3k is otherwise known, was kind enough to share a bunch of information and a plugin that lets you drop randomized buildings into any ROBLOX game with a single click.

Continue reading
     
 

The First 2012 Game to 1 Million, and How It Got There

ROBLOX Games PageEvery ROBLOX user wants to get to the top of the Games page. It’s symbolic of success. A place reserved for the best. It turns games into trends.

“It feels really, really unbelievably good and exciting when a game you’ve made hits the top of the first page,” said ROBLOX user Playrobot, whose creation, Lakeside, was the first game created in 2012 to reach 1 million game plays.

Continue reading
     
 

User Showcase: Procedurally Generating a “Zombie City!”

Zombie City SkylineProcedural generation refers to content that is created algorithmically, as opposed to manually. It was originally implemented in video games as a workaround to the memory limitations of early hardware; for example, the 1984 computer game Elite used procedural generation to create a universe with eight galaxies, each containing 256 planets, that wouldn’t soak up valuable memory. Today, procedural generation persists, but instead serves as a method for developers to make each play session of their game dynamic. ROBLOX’s Build and Battle, for instance, uses it to create a random swath of jagged terrain for each match.

Cunning ROBLOX users have found ways to implement procedurally generated content in their games. Zombie City!, an abstract – at least, for now – game by user um3k, known outside ROBLOX as Justin Phillips, is one such case. Each time a player starts an instance of the game, it procedurally generates an expanse of terrain and a complete city — littered with zombies.

Continue reading
     
 

Weekly ROBLOX Roundup: July 1, 2012

Weekly ROBLOX Roundup logoEvery week, we’re busy telling the stories behind our platform, our technology, and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: RGC 2012, responding to your feedback, new character parts and more.

ROBLOX Game Conference 2012

ROBLOX Game Conference 2012 is approaching. Fast. There’s a lot of content on the docket so, this week, we unveiled a detailed schedule of events. If you’re coming to the conference, take a look and make note of the sessions you’d like to attend. A little planning will help ensure you see everything that’s important and interesting to you. Let us know what you events you’re anticipating the most.

Continue reading